<camera>

<camera> describes a particular camera angle or viewpoint in a screen play. [7.3.1 Technical Information 7.3 Other Types of Performance Text]
Moduledrama — Performance Texts
Attributesatt.global (@xml:id, @n, @xml:lang, @rend, @style, @rendition, @xml:base, @xml:space) (att.global.linking (@corresp, @synch, @sameAs, @copyOf, @next, @prev, @exclude, @select)) (att.global.analytic (@ana)) (att.global.facs (@facs)) (att.global.change (@change)) att.typed (@type, @subtype)
Member of
Contained by
May contain
dictionaries: lang oRef oVar pRef pVar
gaiji: g
header: biblFull idno
iso-fs: fLib fs fvLib
textstructure: floatingText
verse: caesura rhyme
Declaration

<rng:element name="camera">
 <rng:ref name="att.global.attributes"/>
 <rng:ref name="att.global.linking.attributes"/>
 <rng:ref name="att.global.analytic.attributes"/>
 <rng:ref name="att.global.facs.attributes"/>
 <rng:ref name="att.global.change.attributes"/>
 <rng:ref name="att.typed.attributes"/>
 <rng:ref name="macro.paraContent"/>
</rng:element>
element camera
{
   att.global.attributes,
   att.global.linking.attributes,
   att.global.analytic.attributes,
   att.global.facs.attributes,
   att.global.change.attributes,
   att.typed.attributes,
   macro.paraContent
}
Example
<view>George glances at the window—and freezes.
<camera type="cut">New angle—shock cut</camera>
Out the window the body of a dead man suddenly slams into frame
</view>