<sound>

<sound> describes a sound effect or musical sequence specified within a screen play or radio script. 7.3.1 Technical Information 7.3 Other Types of Performance Text
Modul drama — 7 Performance Texts
Neben global gültigen Attributen
type categorizes the sound in some respect, e.g. as music, special effect, etc.
Zustand Optional
Datentyp

<rng:ref name="data.enumerated"/>
data.enumerated
discrete indicates whether the sound overlaps the surrounding speeches or interrupts them.
Zustand Optional
Datentyp

<rng:ref name="data.xTruthValue"/>
data.xTruthValue
Verwendet von
Kann enthalten
Deklaration

<rng:element name="sound">
 <rng:ref name="att.global.attributes"/>
 <rng:optional>
  <rng:attribute name="type">
   <rng:ref name="data.enumerated"/>
  </rng:attribute>
 </rng:optional>
 <rng:optional>
  <rng:attribute name="discrete" a:defaultValue="unknown">
   <rng:ref name="data.xTruthValue"/>
  </rng:attribute>
 </rng:optional>
 <rng:ref name="macro.paraContent"/>
</rng:element>
element sound
{
   att.global.attributes,
   attribute type { data.enumerated }?,
   attribute discrete { data.xTruthValue }?,
   macro.paraContent
}
Beispiel
<sp>
 <speaker>Benjy</speaker>
 <p>Now to business.</p>
</sp>
<sp>
 <speaker>Ford and Zaphod</speaker>
 <p>To business.</p>
</sp>
<sound discrete="true">Glasses clink.</sound>
<sp>
 <speaker>Benjy</speaker>
 <p>I beg your pardon?</p>
</sp>
<sp>
 <speaker>Ford</speaker>
 <p>I'm sorry, I thought you were proposing a toast.</p>
</sp>