<material>

<material> (material) 원고(또는 원고의 일부)를 구성하는 자료를 기술하는 단어 또는 구를 포함한다. [11.3.2 Material and Object Type]<a href="https://translate.tei-c.org/translate.html?edit=material.xml"><svg xmlns="http://www.w3.org/2000/svg" width="16" height="16" fill="currentColor" aria-label="Translation out of date." viewBox="0 0 16 16" style="position:absolute; top:2px; right:2px; color:red"><title>Translation out of date.</title> <path d="M6.146 7.146a.5.5 0 0 1 .708 0L8 8.293l1.146-1.147a.5.5 0 1 1 .708.708L8.707 9l1.147 1.146a.5.5 0 0 1-.708.708L8 9.707l-1.146 1.147a.5.5 0 0 1-.708-.708L7.293 9 6.146 7.854a.5.5 0 0 1 0-.708z"></path> <path d="M3.5 0a.5.5 0 0 1 .5.5V1h8V.5a.5.5 0 0 1 1 0V1h1a2 2 0 0 1 2 2v11a2 2 0 0 1-2 2H2a2 2 0 0 1-2-2V3a2 2 0 0 1 2-2h1V.5a.5.5 0 0 1 .5-.5zM1 4v10a1 1 0 0 0 1 1h12a1 1 0 0 0 1-1V4H1z"></path></svg></a>
모듈 msdescription — Manuscript Description
속성
function⚓︎ describes the function or use of the material in relation to the object as a whole.
상태 수의적
자료 유형 teidata.enumerated
샘플 값은 다음을 포함한다 Sample values include:
binding
covering material of a codex
endband
sewing at the head or tail of the codex spine to strengthen the binding, often decorative
slipcase
removable protective cover for a set of one or more codices
support
the surface for writing
tie
a ribbon or string used to bind or close a codex or rolled scroll
target⚓︎ identifies one or more elements to which the metamark applies.
상태 수의적
자료 유형 1–∞ 출현 teidata.pointer 공백문자로 분리됨
클럽 회원
에 의해 포함된
analysis: cl phr s span
cmc: post
figures: cell figDesc
iso-fs: fDescr fsDescr
linking: ab seg
spoken: u writing
tagdocs: eg valDesc
verse: metSym rhyme
포함할 수 있다
주석

The ref attribute may be used to point to one or more items within a taxonomy of types of material, defined either internally or externally.

<physDesc>
 <p>
  <material>Parchment</material> leaves with a
 <material>sharkskin</material> binding.</p>
</physDesc>
Content model
<content>
 <macroRef key="macro.phraseSeq"/>
</content>
선언
<rng:element name="material">
 <rng:ref name="att.global.attributes"/>
 <rng:ref name="att.global.analytic.attributes"/>
 <rng:ref name="att.global.change.attributes"/>
 <rng:ref name="att.global.facs.attributes"/>
 <rng:ref name="att.global.linking.attributes"/>
 <rng:ref name="att.global.rendition.attributes"/>
 <rng:ref name="att.global.responsibility.attributes"/>
 <rng:ref name="att.global.source.attributes"/>
 <rng:ref name="att.canonical.attributes"/>
 <rng:ref name="att.typed.attributes"/>
 <rng:optional>
  <rng:attribute name="function">
   <rng:ref name="teidata.enumerated"/>
  </rng:attribute>
 </rng:optional>
 <rng:optional>
  <rng:attribute name="target">
   <rng:list>
    <rng:oneOrMore>
     <rng:ref name="teidata.pointer"/>
    </rng:oneOrMore>
   </rng:list>
  </rng:attribute>
 </rng:optional>
 <rng:ref name="macro.phraseSeq"/>
</rng:element>
element material
{
   att.global.attributes,
   att.global.analytic.attributes,
   att.global.change.attributes,
   att.global.facs.attributes,
   att.global.linking.attributes,
   att.global.rendition.attributes,
   att.global.responsibility.attributes,
   att.global.source.attributes,
   att.canonical.attributes,
   att.typed.attributes,
   attribute function { teidata.enumerated }?,
   attribute target { list { teidata.pointer+ } }?,
   macro.phraseSeq
}